Login Screen

Selecting A Race

 

 

Selecting a Race

 

After logging in for the first time, you will be asked to choose a race. Each one is special in its own way.

    • Humans: A balanced race that gets small bonuses of many types
    • Makluvians: A race that uses its streamlined processes to build more quickly
    • Kaletians: A race that uses sleek ship designs for increased speed
    • Zorestrians: An ancient race that uses superior repair skills to stop ships from decaying
    • Avarians: A dictatorial race that is capable of ordering a quicker speed and the use of stations in the mobile fleet

 

The Galaxy

 

After logging in and choosing a race, you will find your fleet somewhere within the galaxy (1). Surrounding you will be many planets (2). There are many types of planets, from your average ones to jungle worlds, each with special properties. Each world will be outlined below. You can see your current stats in the upper left (3). This tells you your world and dart count, your score, which tells you how close you are to winning, as well as your channel and coordinates. The channel is the chat channel that you’re in; only people in the same channel will be able to hear your chat. Slightly below this is your fleet information (4). This shows how many of each ship you have in your fleet. The green navigational diamond will point you towards the center of the galaxy (5). You can move by clicking on a planet, you will battle the planet if you try to land on it without owning it.

 

Battle

 

Once you enter battle with a planet, you will come to this screen to battle with the guarding fleet. You can see you own fleet (1) as well as the enemy fleet (2). At the top you can see the overall information of both fleets (3). You can see the total guns as well as the ECM. ECM is a bonus applied to all ships; it is supplied by stations, rangers, and Star Darts. By clicking and dragging from your ships to the enemy’s, you can set their targets in order to attack.

Squads show their current targets with gray arrows. The timer until the time that the ship will make its next attack is shown by the yellow bar (4). After a ship has been hit it will take damage, shown by the red bar (5). Once the bar goes all the way across the box, the squad will lose a ship. If you don’t feel confident about the battle you can retreat by clicking the retreat button (6). Be warned though, you can only escape as fast as your slowest ship!

 

Building

 

Once you take a planet, you will be taken to the build screen. Here you can see information about the planet, as well as begin building new ships. You can see the basic planet information (1) as well as the more specific information (2) at the top. The population regulates what and how many global facilities you can build as well as how fast building goes. However it cannot be changed. Industry helps build things quicker, you can get more by building it; the max that you can build is in parentheses. The happiness regulates the speed of production, as well as what global facilities you can build:

    • Angry: None

 

    • Annoyed: Merchant

 

    • Content: Merchant and Beacon

 

    • Happy: Merchant, Beacon, and Stardock

 

    • Ecstatic: No limitations

 

Pollution is created when you build too much industry. Be careful, if you your pollution is too severe, the population may rebel and destroy your industry!
Minerals (2) show what types of ships you can build. If you have none of a given mineral, you cannot build the corresponding ship, and if you have 3 of it you can build that ship at a quicker rate. The minerals to ships are as follows:

    • Pladesium: Sloops

 

    • Stenterium: Stations

 

    • Calastium: Corsairs

 

    • Revidium: Rangers

 

    • Frelenium: Frigates

 

At the upper left you can see your current facilities (4). This tells you how many you have and the maximum number that you can have. Each global facility has a different function, and affects all of your planets:

    • Merchant: Increase build rates

 

    • Beacon: Increase your fleet’ speed

 

    • Stardock: Decrease decay of your fleets

 

    • Blaster: Increase your fleets’ power

 

There are also four types of local facilities. You can only have one per planet and is effect works only on that planet.

    • Sabotage: Sabotages the planet when another player captures it

 

    • Factory: Increases build rates

 

    • Refinery: Helps keep pollution down

 

    • Amenity: Helps keep happiness higher

 

The buttons bellow (6) allow you to build these by using them while having a build slot selected. The yellow boxes are build slots that allow you to build ships and facilities (7).

To begin, click a box. Then then choose a ship type or facility. In the build slot you will see the selection that you have made. At the top will be the name, after that comes two numbers. The first is how many have been built, and the second is the amount to build. This number can be adjusted with the slider bar above (8). The next part is the repeat, if set to true the build will go to the end of the queue when it is finished. This can be set by clicking the repeat button. Finally, the cost is at the bottom. The higher this number, the longer it takes to build one of the type. If your planet does not produce enough build points to reach this number, they are put into storage. Once your storage reaches the cost, the ship or facility will be built. Once you are finished, you can press launch (9) to take off to continue conquering the galaxy.

 

Star Darts

 

In your travels across the galaxy, you may come across some of the great star darts. These are the most powerful ships in the galaxy, providing both massive guns as well as a large ECM boost. However, these great ships cannot be built, although there are legends that some have been found in the strange phenomena strewn throughout the galaxy…

 

The Galaxy’ Core

 

After much traveling throughout the galaxy, you may find yourself near the galaxy’s core. Here, planets are much stronger and provide greater industry to those who conquer them. At the center are the core worlds and Old Earth (1), the most powerful planet in the galaxy. You can always find you way back however; the pink navigational diamond always leads you back to your last planet (2). Across the galaxy are phenomena such as gateways (3). These will take you through them to another gateway somewhere in the galaxy.

 

Winning

Everything that you get, from planets to darts, will give you points. If you manage to get enough points, you will win the game and go down in history as an immortal victor of the galaxy!